Welcome Guest!

Login
Nickname

Password

Security Code: Security Code
Type Security Code

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.
[BGE] Site Menu
· Home
· About Us
· Account
· BGE Application
· BGE Clan Roster
· BGE Donations
· BGE Flash Arcade
· BGE Forums
· BGE Legal Info
· BGE Member List
· BGE News Archive
· Clan Image Hosting
· Downloads
· FAQ
· Private Messages
· Recommend Us
· Search
· Web Links
[BGE] Forum Scroller
COD Black Ops Thread
Last post by breadtruck in Games to check out on 09/07/2010 09:49 pm
Who's With Me?!!! - Black Ops Poll
Last post by Cryspy in Games to check out on 09/07/2010 07:34 pm
Free games on Steam
Last post by breadtruck in Games to check out on 09/04/2010 09:05 pm
BGE 3D - Carrara
Last post by Oldskool0482 in Public Conversation on 09/02/2010 02:36 pm
Where the hell is everybody?
Last post by les_stroud in Public Conversation on 09/02/2010 09:04 am
Unavoidable New Build
Last post by les_stroud in Hardware / Software Discussion on 09/01/2010 11:29 pm
Best Halloween Costume 2010
Last post by Cryspy in Humor on 09/01/2010 06:00 pm
Red Orchestra 2
Last post by breadtruck in Games to check out on 08/28/2010 09:13 pm
Oregon Trail vs. Mortal Kombat
Last post by les_stroud in Humor on 08/28/2010 11:15 am


PC Game News, Previews, and Reviews from 1UP

Warren Spector First Pitched Sci-fi Game to Disney


When Deus Ex creator Warren Spector originally met with Disney, it wasn't to discuss Epic Mickey. Instead, Spector was apparently set on selling a sci-fi game that could potentially have been seen as a spirtual follow-up to Deus Ex (via Develop).

Spector said he was leery about meeting with Disney to pitch the concept, since he was convinced that they wouldn't be interested.

"I went into the meeting room, pitched them my stuff, and sure enough I was right. The guys started texting in the middle of the meeting. I was convinced they were not interested," he said.


FMV Adventure Starring MST3K Cast, Peter Graves Nearing Release After a Decade


A bit of living history will become available to PC gamers in November. Strategy First is preparing to release Darkstar: The Interactive Movie, an FMV adventure game that has been in the works for roughly a decade.

Billed as an adventure game in the style of Myst featuring 360-degree panoramics and more than 13 hours of video, it stars a good chunk of the Mystery Science Theater 3000 cast as well as actor Peter Graves in his final role.

The story is set 300 years in the future, with the main character awakening from a lengthy hibernation. MST3K creator Joel Hodgson stars as the commander, with Trace Beaulieu, Frank Conniff and J. Elvis Weinstein also filling roles. Graves, who was a frequent targets thanks to appearances in films such as Attack of the Eye Creatures, serves as the narrator.


Behind the Scenes at Gaming's Hottest Developers

From August 23 through September 4 of 2010, 1UP's Matt Leone and Richard Li left the office and hit the road for our first ever Cross Country Game Tour, visiting the hottest game development studios in the 48 contiguous United States.

With camera in tow, we took an inside look at Bungie's new home, met the actual hand model from the Left 4 Dead cover, got some insight into Thatgamecompany's upcoming Journey, ate tacos with Junction Point's Warren Spector, manhandled id Software's Emmy award, and lots more!


BioWare Details Mass Effect 2 Player Statistics

Mass Effect 2 Stats

Like many developers these days, BioWare likes to keep tabs on player activity in its games. It's nothing sinister; the studio merely collects anonymous data based on what in-game actions you take (or don't take). But unlike most developers who gather this sort of info, BioWare just went public with some of the user statistics for its biggest franchise.

Executive producer Casey Hudson sat down with IGN to discuss the player stats for Mass Effect 2, revealing some fascinating discoveries about user behavior. For example: Players skipped just 15 percent of conversations in BioWare's sci-fi sequel, with a majority of those skips occurring on the game's hub worlds rather than during climactic story moments.

"If we found that 80 percent or 90 percent of the lines were being skipped, we would have to reevaluate the work that we were putting into the digital acting," Hudson explained.


The Witness Quietly Debuted at PAX

The Witness PAX

Sometimes the best hiding spot is out in the open. Jonathan Blow, the indie developer behind the hit Braid, showed off his latest project at PAX -- on an unassuming, unmarked PC in the midst of the show floor. He detailed his reasoning on his blog. "At a show full of companies trying to capture your attention and sell you things, I wanted to do something that is subtle, and a surprise -- if you notice it, and decide to investigate, you find something unexpected." He also said he wanted people to play without time limitations, and announcing the game formally might have led to long lines.

He says he didn't want to let players know who developed it, or what it was. Instead, Blow kept his distance and took the occasional glance to see how players were doing. "Happily, the game worked very well -- despite the fact that the visuals are still in an early prototype stage. People tended to play for a long time, and they liked what they played." With his social experiment behind him, Blow says all that's left now is to "finish the game."

It's an interesting way to give a game a real-world test, but Blow might have a hard time doing it again. Now that word is out, the next convention he attends is sure to have eagle-eyed players looking for his brainchild.


Company of Heroes Designer Dies Protecting Pregnant Wife

Brian and Erin Wood

Relic Entertainment has lost a team member, whose final moments were spent saving his pregnant wife. The Province reports that Brian Wood, a lead designer at Relic who was working on Company of Heroes, was involved in a fatal car accident. An out-of-control car was on a collision course, and Wood braked and swerved to take the brunt of the impact himself. His wife Erin, who is due in early November, survived the crash.

Officers of the Washington State Patrol say they found evidence of drug use in the other vehicle, and its occupants are known offenders. The two rear passengers of the vehicle, Jacob Quistorf and Francis Malloy, were killed. The driver, Jordyn Weichert and front passenger, Samantha Bowling, are alive. Weichert is being charged with vehicular assault, and Bowling is hospitalized with a pelvic injury while being investigated for the same charges, as she may have taken the wheel.

"At the very last second [Brian] braked really hard and turned right so that he would be put in the path of the SUV and not me and the baby, and that is the only thing that saved us both," said Erin Wood. "I am not going to waste the gift he gave us." She called her husband "the most amazing warm-hearted man you would ever meet who loved his job, loved his family, and was just my rock."


Gary Oldman, Ed Harris Headline Black Ops Voice Talent

Gary Oldman, Ed Harris

Activision tends to open its wallet to break out big voice talent in the Call of Duty series, and today the company announced Black Ops will be no exception. Gary Oldman and Ed Harris are on tap to play roles in the new game, and filmmaker David S. Goyer will be lending story consultation and support.

Both of the veteran actors have been in countless movies. Oldman is most known recently from his roles in The Dark Knight and The Book of Eli. In Black Ops, he'll be reprising his role as Viktor Reznov from World at War. Harris, meanwhile, is recognized for his roles in A History of Violence and Apollo 13. He'll be playing Jason Hudson, a CIA operative. David S. Goyer has written for both of the recent Batman films, Blade, and the upcoming Superman: Man of Steel.

"Oldman, Harris and Goyer are considered some of the finest talents and they perfectly complement Call of Duty: Black Ops' ambitious and immersive single-player experience," said Treyarch head Mark Lamia in the press release. "Their contributions have helped us to push the boundaries of our story telling and character development far beyond anything we have ever attempted before in the franchise."


Report: American Company Purchases Project MyWorld

Project: MyWorld

It looks like administrator Begbies Traynor has found a buyer for Project MyWorld, which formally belonged to the bankrupt studio Realtime Worlds.

Develop reports that the property has been purchased by an anonymous American company, with no word on how the purchase will affect the 23 developers currently working on the game. One of the more optimistic scenarios has the American company temporarily hiring the Dundee-based staff in order to finish the project, but they may also opt to purchase the build and the IP and finish it themselves.

APB remains up for purchase, though interest in the sandbox MMO has reportedly been weaker than it was for Project MyWorld. According to numbers released by Begbies Traynor, appoximately 130,000 registered users play the game an average of four hours per day.


Stardock Hit by Layoffs Following Rocky Elemental: War of Magic Launch


A disappointing launch for Elemental: War of Magic has resulted in layoffs at developer Stardock.

Responding to a report by Shacknews, founder Brad Wardell posted on the game's official forums, "Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team. Unfortunately, that is unlikely to happen so we've had to start laying people off."

Wardell said that the layoffs are the first since the company's migration from the OS/2 market in 1998, and commented that it "sucks for all of us to lay off anyone."


Borderlands Getting Free Level Cap Increase

Borderlands Claptrap Revolution

When details of the latest Borderlands DLC, Claptrap's New Robot Revolution, were announced, there was no mention of a level cap increase. Fortunately, one is coming -- and even better, it will be coming free of charge to all owners of Borderlands on Xbox 360, PlayStation 3, and PC.

When he wasn't busy discussing the return of Duke Nukem, Gearbox co-founder and CEO Randy Pitchford spent some time at PAX revealing that, around the release of the Borderlands Game of the Year edition (scheduled for October 12), Gearbox will update the game to increase the level cap by eight, bringing it to 69. They decided on an increase of 8 because they didn't want it to be too low, or as high as the 11-level increase that the General Knoxx brought.

Joystiq reports that Pitchford explained that Gearbox opted to make the increase a free update instead of including it in the Claptrap DLC because then "you'd have to buy every previous DLC." Also included in the free update will be a rebalancing of the original game to cater to the new level cap. Given that these are the sort of things you might expect to see in a premium DLC release, it's nice to see Gearbox instead release them to fans for free.



rssReader v1.0 by Hytekk.com

PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.72 Seconds
Disipal Designs
Disipal Designs